is fairly complicated, feeling like a curious amalgam of fighting and role-playing genres. From acquiring offensive elements like bombs to the incorporation of elemental resistances, M.O.M. Survival necessitates the increasing your base stats, which is accomplished through the collection of medals and points. Again, players must persevere with a single health bar against a procession of foes. Meanwhile, Episodes, where a bit of plot punctuates matches, has been expanded, adding segments for Answer, Baiken, Dizzy, Haehyun, Jam, and Raven.Įlsewhere, Medals of Millionaires (or M.O.M.) mode makes a reappearance, albeit with some new additions. Those who watched the minimal-interactive narrative in Revelator will be happy to know that their save file allows a jump into the new epilogue, saving the need to watch the storyline all over again. Here, framerates are intentionally slowed to imitate the appearance of anime while soft filters are employed to emulate a delicate hand drawn look. Justification for all of Xrd REV 2’s pugnaciousness can be found in the game’s story component. This time out, Team Red has beefed up the auto-combo and blocking system, while still allowing Guilty Gear gurus a way to humble those who rely on the concession. For those who want to pull off elaborate combos without having to master the quarter-circle and dragon-punch motions, Stylish mode offers a newcomers a way to button-mash their way through things. Assistive elements like on-screen responses to common questions and veiled hints are quite useful, pushing REV 2’s training past its competitors. Head into the game’s tutorial and you’ll find an itinerary of lessons that offer a hands-on approach to Guilty Gear fundamentals, essential techniques, and character combos. While his skillset might demand a wealth of practice, in the hands of a committed Gear-head, Answer’s erratic play style could be crushing.Ĭontinuing the Xrd series’ push toward approachability, REV 2 extends a few cordial components for newcomers. While a formidable ground fighter, Answer is also capable in the air, thanks to his ability to summon floating scrolls in the air, jump onto them, and issue a variety of different attacks. As a ‘business ninja’ he’s prone to tossing out his business cards like shuriken while maintaining a persistent cell-phone conversation- making him the coolest salaryman since the office chair-jockeying star of Kung Fu Rider. High-level players will find of depth when trying to master Answer’s move set, REV 2’s second new character. Fighting games could use characters were like her. Between her ample display of cleavage, gracefulness, tough swagger, and the steady stream of insults aimed at opponents, Baiken resists easy classification. Paying homage to Tange Sazen, a prominent, fictional character in Japanese media, she extends a modern interpretation of the persona, confidently exhibiting traits often associated with both femininity and masculinity.
Sporting a kimono, jacket, and glass eyepatch, and a carrying an armory of concealed weapons, Baiken is the personification of seething vengeance. Her Azami (meaning “thistle”) is just as prickly as the name implies, with the parry able to absorb any incoming attacks before dishing out some serious damage. Pink hair-red samurai, Baiken, encapsulates the former concept, extending an arsenal of near and mid-range strikes while still being able to close the distance on remote rivals.
Undoubtedly, the most prominent reason to pick up REV 2 is the incorporation of two new combatants to Xrd’s rooster, catering to accessibility and advanced play.
Available in either an appropriately priced update, or in standalone form, the latest revision of Xrd bundles six years’ worth of work, bringing an already top-tier fighter even that much closer to faultlessness.
And that’s the case with the release of Guilty Gear Xrd REV 2 for the PlayStation 4. While core iterations might acquire the bulk of attention, it’s the iterations that offer some of the best, most polished play experiences. Of course, the method remains popular in our modern context. It’s a process that dates back to Capcom’s Street Fighter II updates, where revisions like Championship Edition, Turbo: Hyper Fighting, and The New Challengers encapsulated their core additions into each moniker. But with fighting games, the interchanges can be more intimate, with sub-sequel iterations responding to specific requests for moveset adjustment, timing, and character balance. Each successive sequel blends creative freedom with the wishes of a faithful fanbase, with designers heeding reaction as they plan the ensuing follow-up.
#Guilty gear xrd revelator dub series#
Game series are often cyclical conversations between developers and fans.